>>519553165If you're playing Scholar, know that SotFS Iron Keep is one of the worst-designed areas in FromSoft history. It's not difficult, it's just tedious due to the high density of Alonne knights, and nothing but Alonne knights. You have two options: learn the "optimal" way to progress through the area to minimize your suffering or learn how to
>try running throughI say minimize because, if I recall correctly, Alonne knights have one attack that is very fast and you'll likely get clipped once or twice. But that's what lifegems are for.
Re: lifegems, I'm actually watching a DS2 video in the background while I make a DS1 build, and it's interesting to me how much discussion of the game has changed.
>watch Matthew's DS2 video>paraphrasing, "Lifegems, while initially a welcome reprieve, hurt DS2's design by eroding the tension that comes with managing a restricted healing resource like DS1's estus flask, removing a crucial aspect of player decision-making from the game in the process."vs.
>watching this video>"This game gives you another healing resource called lifegems, and the purpose of these is to give you consistent healing so you can explore more. In other Souls games, there are times where you'll want to explore an area more but you run out of estus, and your only option is to rest at the bonfire and respawn all the fucking enemies. But DS2 said, 'Nah, enjoy going at your own pace,' and it lets you heal whenever which is so fucking based!"I don't know how "long-form" stuff like this is simultaneously more prevalent and more devoid of insight than ever. All these people who live to defend DS2 don't even defend or discuss the game's design, they just talk about what a "vibe" it is.