>>516219071With this, we've maximized focus recovery and damage on the core skills for FM. With this, your opener will always be Balefire (C)
This will give you Burn right from the beginning and give you some Focus generation. Burn is absolutely crucial for your damage because it more than doubles Blazing Beams(2) damage when hitting a burned target.
After this your standard rotation will come into play.
Standard rotation for FM is:
RMB -> LMB -> (Skill). The most common skill you will be using is Blazing Beam (2). Balefire(C) and Shock Fire(1) will be used off Cooldown. Shock Fire(1) is the most important because that's your main way of upkeeping Burn.
Always use Shock Fire(1) off cooldown. If you're running with another Forcemaster, then make sure you're not detonating the ember stacks before they reach 5.
When using Shock Fire(1), you will have the option of instantly casting Inferno(X). The timing to use instantly cast Inferno is pretty generous so it does not need to be cast immediately.
You can use Shock Fire(1) for one rotation, and then instantly cast Inferno(X) during the next rotation.
Inferno(X) is a skill that is not on the same global cooldown as other skills, alongside Dual Dragons(F).
What this means is that instead of:
RMB -> LMB -> (Skill)
it would instead be
RMB -> LMB -> Inferno(X)/Dual Dragons(F) -> Skill
You can see in this webm, when I use Shock Fire(1), I don't immediately cast Inferno, I do another rotation of RMB -> LMB, and then use Inferno, as well as a Blazing Beam.
Only Inferno(X) and Dual Dragons(F) have the ability to be used alongside other skills in the same rotation.