Ahh, Sandstone Refuge. Domain of the lost and forgotten, cursed to bake in this wretched heat forevermore, with only shreds of shade and shadow acting as reprieve.
Even given a new coat of paint through the NEO client, the lingering sorrow of this downtrodden, blighted settlement continues to echo forth all the same.
And good lord, does it only get worse and worse for this place as the Acts carry on. You really have to start wondering how many deities are pissed-off at this poor outcropping of civilization by the end, absolutely nobody here ever catches a break.
Quite keen on seeing what the rest of Act 2 brings from here, both in narrative and mechanics. Really hoping I'm able to swap-out my damage-over-time Rumblebees for something more functional down the line.
Such a strange decision to make Summoner's default RMB the ultra-niche DoT rather than a standard attack. From what I recall, its sole purpose during the original run of Blade&Soul was as a counter to Assassin in 1v1 Arenas, and certainly not as a general-purpose PvE standby. Rather odd decision, but with the (frankly pretty baffling) removal of 1v1s and 3v3s on the NEO client, perhaps such a niche trait to an otherwise predictable attack wouldn't ever see use otherwise. Hmm.
>>515926192Beautiful backdrop to go along with it as well.
Hoping that side of things is just unfinished, as the Lobby system provided a fantastic way of involving the threads with current happenings back in the day. Loved helming a lobby for whichever Dungeon was current at the time, and seeing all sorts of familiar names and faces flood in, regardless of the hour. Would argue it was one of the game's best features, no less.
There's something to be said for having to group-up at a Dragon Statue and rely on your own server's native population, sure. But I've long prioritized paling-around with Anon over the unwashed masses, and this'll make things tricky in that respect.