>>512705170Enchanters are insanely good late and can be op from the start into certain comps
But many of them are nerfed and you will sometimes get rolled and have the game end before 15 because your team is too scaley, cant waveclear, and cant push into the enemy team
Care for that. 2 enchanters/supports with 3 damage dealers tends to be nice
Heavy poke comps can shit on the enemy team and take the tower at 3 minutes and end before you get your second item, but if the enemy team can actually clear waves and get tankier you often lose
These poke comps often lose on principle
But stacking 5 tanky engagers doesnt work that often, it does work but not always right
And 5 adc/ heavy marksman comps usually suck major dick but unless you can actually engage them down or outrange and cc chain them its gg they can be strong (especially if they have hands)
But if you see your team going a lot of mages, marksmen, or assassins try to steer the overall teamcomp but choosing something different yourself
CC and general peel is really strong in general and people often dont draft enough of it
Protect the president adc comps are absurdly strong but requires a lot of self sacrifice from team so they are rare
Playing what you are good at is nice, but its better to be on a good champ for the game that you are mediocre on at best
But if you truly suck on a champ it might be best to hope your team can play them play someone different
Many engage player suck, learn to play and build these champs and you will see great success
Because even if your team picks Leona they might go heartsteel and just go in no matter what, regardless of what needs to be done, and lose you the game with a score like 3/18/12
If you try to maximise the amount of games you win being on tanks and enchanters is your bread and butter
But you will need to play mages, bruisers, and marksmen on occasion
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