>>511633603SFV came out with rollback netcode in 2016. Previously only a handful of games had it like Killer Instinct, Skullgirls, ggpo, none were major releases though. People tried running SFV on their 2007 notebooks and underpowered PS4s on McDonalds wifi and it resulted in bad connections with visible rollback. The same kind of connection on a delay netcode would make 1 second pass in 10 seconds. People started blaming SFV for this even though it was completely normal 99% of the time and superior to any other delay netcode.
Somehow Sajam, a commentator and mediocre fighting game player turned streamer, became the spokesman for rollback netcode, and people started piggybacking on his takes, other people started making videos about rollback and how graet it is and how it solves every problem in the world, requesting every new game have rollback or it will be dead.
Pretty much every new game coming out had rollback netcode, MVCI, Strive, DNF Duel... those that didn't launch with rollback got mocked and ridiculed and considered "dead on arrival".
Some older games like Blazblue or GG+R got updated with rollback netcode, as well as some modern games that didn't launch with rollback like FEXL, and they went from 200 players to 1000 players for a week then back to 200 players, proving rollback netcode does not fundamentally fix anything or make dead games alive, people don't actually care about netcode that much.