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Mental Engine ( custom game engine with mods support )

No.507426294 ViewReplyOriginalReport
TL;DR My game engine that i will use to make games!

The engine is written in C++ with libs like LuaBridge, Lua, Raylib, Box2D, pugixml, nlohmann/json and etc. ( 3D support is on the way, you already can render 3D models, but i'm on the way to implement PhysX )
The engine itself uses Lua as embeded language to make actual games, the support for async tasks, event based hooks and classes were added, shaders support, tiled and more. and will be more soon!

The engine also was made with modding in mind!
The mods are using the same Lua runtime with all the functions that the game devs had, you can add custom GLSL shaders, levels,
entities, or even turn the game into something completely different.

I don't get paid, I only do it out of enthusiasm.

I'm also working on my own website where you are able to download our games, and will be able to upload your mods ( addons ) for everyone to download, you already can make an account ( check the spam folder ), comment and like others works and comments!
https://mentalgames.org/

I also have a discord server where i post more about the devlog, share the screenshots and current process, and where we just talk to each other and having fun.
https://discord.gg/w9XsgY8ZpS

So, i hope you'd like it :)

Here is a small video of me having fun with the level editor :)
https://www.youtube.com/watch?v=m3laQgErZeM&t=316s

Why i'm making a post here? I just want to build a community, find more members that will be interested in going progress and future games.

P.S Sonic is just a character template of an Lua class, you're not bounded with it.