Continuing with 10-30 starter zones
>>505779107>9. WetlandsNothing can kill you except for the elite quests, but you should be in a group for those anyways. If you're really stupid in the orc area, then you can die I guess.
>8. BarrensOnly dangerous parts are the southern centaur camps by WC and the dwarf fort. There are the roaming 25 elites but honestly, if you get killed by those then you're just an idiot.
>7. WestfallIt's just pillagers.
>6. Stonetalon MountainsThe kobold caves are very dangerous and some areas hyperspawn, but not too bad.
>5. Loch ModanKobold mine and trogg caves are pretty spooky, but the later trogg quests are completely optional. The ogre area is always done in a group.
>4. DuskwoodWorgen camps, Stitches, Mor'Ladim, and the Raven Hill Crypt are the only ways you can die here, and two of them are easily avoidable. Worgen camps are by far the most dangerous since they respawn in numbers.
>3. Redridge MountainsWhelps hit hard, orc areas hyperspawn, gnoll camps hyperspawn, murloc camps hyperspawn, orc cave is dangerous, gnoll cave is dangerous. Stonewatch is unironically the safest part of the zone.
>2. DarkshoreThe high level crabs hit fucking hard, the matriarch cats are super deadly with the runts, the naga mobs up north hit hard, the dark strand mobs hit hard, the naga cave hyperspawns, den mother is a dangerous solo for some classes, prospector is also dangerous depending on your class/level.
>1. Silverpine ForestA lvl25 elite roams half the zone for a giggle. Has a huge aggro range and sprints, meaning if you aggro him, you are 100% dead. A lot of caster mobs, mobs with absurd abilities like stuns/instant damage attacks, hyperspawns, tight groups of mobs. The zone is cramped so you don't have a lot of wiggle room to run compared to others like Barrens. Absolutely awful place to be in HC.