>>503516962>>503517069Every character has the Recovery skill available by default. It has a 50s cooldown but it allows you to replenish after or in the middle of a nasty fight.
Additionally, there is a skill that unlocks mid-late game called Divine. Any character can learn it though mystics benefit from it most. It places an AoE under you and ticks heals to every ally in it inlcuding you. 30s Cooldown. Really good even on non-mystics.
Another all-inclusive sustain skill is Leech. Imps know it innately, other races can learn it later down the line. Siphons health out of the target. Strong damage and healing but bosses resist it and it needs a live target to siphon. Garbage on bosses or near dead opponents. 25s cooldown.
Now for classes:
>Mystic5s CD mana-expensive medium strength heal. Solid but you're not gonna be spamming it until lategame or until you have a gorillion mana potions.
>BanditOnly self-heal. You enter stealth and slowly regenerate HP until stealth ends. Slightly boring but otherwise a superior version of recovery. 40s Cooldown.
>FighterDon't think ot has any healing.