[17 / 4 / 1]
Quoted By: >>502942487 >>502968374
Latest news and known details regarding KCD2:
>Wolves are in.
>There will be a photo mode. Henry will comment on the nice view which will alert guards when the mechanic is abused.
>A skill reset at the beginning of the game will set back Henry, but he will not have to start from the ground up.
>Dialogue system will have more depth with Speech, Charisma, and Might, along with their "evil" counterparts, which are Coercion, Domination, and Dread respectively.
>The game will not have Denuvo.
>Less attack directions but weapons now have movesets specific to them. Overall, combat will be easier to learn but at the same time harder to master. The lock-on is still in but softer, making it easier and smoother to switch between enemies.
>Confirmed new weapon types: Crossbows (divided into light and heavy), polearms, hand cannons.
>Blacksmithing will be implemented as a minigame similar to alchemy. The player can collect ingots of metal, but there is no mining.
>The two maps, the Bohemian Paradise and Kuttenberg will respectively be slightly smaller and slightly bigger than the first game's map, making both combined two times larger than latter.
>The story will be continued directly, no major time-skip.
Sources:
https://www.youtube.com/watch?v=R48DEEjyS5k
https://www.youtube.com/watch?v=9RA_smuOtII&t=765s
https://www.youtube.com/watch?v=OzD7AyNuJwQ
>Wolves are in.
>There will be a photo mode. Henry will comment on the nice view which will alert guards when the mechanic is abused.
>A skill reset at the beginning of the game will set back Henry, but he will not have to start from the ground up.
>Dialogue system will have more depth with Speech, Charisma, and Might, along with their "evil" counterparts, which are Coercion, Domination, and Dread respectively.
>The game will not have Denuvo.
>Less attack directions but weapons now have movesets specific to them. Overall, combat will be easier to learn but at the same time harder to master. The lock-on is still in but softer, making it easier and smoother to switch between enemies.
>Confirmed new weapon types: Crossbows (divided into light and heavy), polearms, hand cannons.
>Blacksmithing will be implemented as a minigame similar to alchemy. The player can collect ingots of metal, but there is no mining.
>The two maps, the Bohemian Paradise and Kuttenberg will respectively be slightly smaller and slightly bigger than the first game's map, making both combined two times larger than latter.
>The story will be continued directly, no major time-skip.
Sources:
https://www.youtube.com/watch?v=R48DEEjyS5k
https://www.youtube.com/watch?v=9RA_smuOtII&t=765s
https://www.youtube.com/watch?v=OzD7AyNuJwQ