>>502300948Nta but tired of all the /u/ trannies who refuse to say anything about the gameplay.
In terms of high end content, you have 3(4?) main repeatable avenues and conquest which is a one and done exploration dungeon with its own progression system
Score attack is the main end-game avenue where you try to overkill a boss as hard as you can. Getting high scores requires a decently optimised team and rewards you with a bunch of random rewards, notably skill guides, quartz and ss gacha ticket fragments. There is no ladder. Getting very high scores earns you trophies which you can display on your profile (you can't see other people's profiles). There is one SA every fortnight usually.
Hard mode is essentially another weekly where you are required to fight story bosses with exponentially scaled stats. For example, the current pinnacle boss, the 4.2 boss has 220m hp opposed to its 1m in the story, and will commonly one-shot 0 potential ss's with just a single aoe attack. Doing this content rewards you with skill guides, quartz, Daphnes (non-renewable permanent style buffs) and materials used to allow all characters to use their ss1's ultimate on any style.
Solraker is very infrequent, providing exclusive accessories that are bis for almost everyone. It is a fight that is done on multiple difficulties which also allows you to customise the main menu depending on how far you push. After clearing the hardest difficulty, it goes on endlessly but there are no further rewards.
Skirmish is the newest mode that is supposed to be a roguelike with 5 consecutive battles. It would be interesting but the two newest styles completely trivialise any difficulty. This has a public leaderboard and is very rng-based and consumes life.
All the dungeons in story are absolutely dogshit and exist to remind you this is gachashit instead of keyshit. You will need to farm the jewel or whatever they'll translate it as dungeon and I would recommend finding maps on game8 ran through gtranslate