>>501573336The hitstun will be short to make matches feel snappy and quick.
Longest full resource combo is around 10 hits. Average meterless combo is closer to 4 or 5 hits. Just different enders for your desired result (meter gain, okizeme, corner carry, etc)
No references to other fighting games. I don't want to just live in the shadow of others and it really doesn't add much beyond impressing the people that already play fighting games (who will already be buying it anyway if they think they can profit off of it socially or financially)
There is burst, but using it's fairly easy to bait with a super or invincible move. You're also further discouraged from using it since it's attached to an important meter instead of its own thing.
Only one character has special wall combos and it costs her a valuable resource.
Closest thing to parry is the metered guard that you can only use 3 times, but it's closer to how you use Guard Impact in Soulcalibur.
Some characters have installs, but they work more like SFV installs where the cancel you get from it is arguably more beneficial than your install's benefit. (there are more activation type characters than install type characters)
Basically the same inputs as DBFZ, so this one actually fits.
Every super is 5 seconds or less. Level 1s, even more so, usually closer to "EX Moves" with a short super flash/cut-in.
Only one character has a ground bounce and there's actually a risk attached to her using it.
Throwing in references to random FGC e-celebrities is a disaster waiting to happen because as soon as that person gets banned for whatever thing is bad that week, then people will ask why you have that in the game still. It's better to not directly involve celebrities or e-celebrities in any way imaginable for this reason.