Hardest difficulty is pretty easy so far, once I realized that companions can use abilities out of combat, and half of them have a heal. Meaning health isn't really limited, you just have to make sure to not get one-shot during combat.
Playing warrior so far, pretty satisfied with combat. I like that all of the status effects you can inflict can also be applied to you. I also like that enemies don't stand around patiently and politely waiting for their turn like in assasin's creed or batman, they all run at you at the same time. I just defeated the ogre in the elven ruins and overall things are pretty easy so far.
Don't like most of the dialogue. It feels like a kid's show. It's all obvious. You have more options than people were saying before the game came out though. Polite, whimsical, and impatient are the three themes most of the time, with the occasional 4th+ options which often include guilty, angry, and [More Info]. Overall worse than Origins, but we expected that.
The exception is Solas. Every time he's on the screen, the game is interesting. His lines, performance, and story are the highlight.
Character models looking like a pixar movie aside, I generally like the environments. Lighting, colors, and skyboxes have been good so far.
The skilltrees look good. I'm only level 10 or so but sitting and reading ahead I see lots of things that look like they will be fun, like hitting your thrown shield in the air to send it in another direction or other things that require timing and interact with things you've done. There's well over 100 nodes for each class, and they're not just +4% fire damage like some games do.
My tentative early review after only doing the first few hours is that it's okay. Worse than Origins so far, but the combat is fine and character progression looks good, and Solas is cool. The dialogue is pretty mild, predictable, childish, etc is the biggest negative for me so far.mhvht