>>500665227mate, none of your sentences follows up from the previous sentences at all, and your initial statement is also a guess. The only true thing there is
>so its never been true rng, its always been semi-dictated by the game enginebecause "true rng" isn't really a thing in video games.
>so, the new event coming up makes lantern mods global and arbitrarily assigns them over time, right?We don't know if it's arbitrary and/or if it's over time, and it doesn't really make a difference
>so they've got the meansa to arbitrary decide over time in-game what drops and what doesn'tthey probably do, but i don't see how that follows from having control over lantern mods
>so that means they've been using that technology behind the scenesit's a big jump from "they might be able to", to "they are definitely doing it"
>so its never been true rng, its always been semi-dictated by the game enginethe only people who care about true rng don't know what true/pseudorandom rng is
>so thats why when running maps, certain league content seems to rotate in and outWhat? You lost me there. When running maps, you might find some league content, it's random. Might be true random (it's not), might be pseudo-random, might even be fixed by the devs, you have no way to know.
>I will get decent currency drops for about a week, then they'll drop off for about a month, then come back for a week, rinse repeat...whats the point here?
>and it seems cyclicalcool
>so this latern gimmick is actually just the core mechanic of the game designed to keep you playing but with a snazzy UI over it to make you think its something newwell, yes, just like every league mechanic until now? It adds rewards that have low chance of being good. Your post confused me so much. This is the same shit as if they added 10% item quantity to all maps, or 10% chance of having 100% inc item quantity to all maps, or all maps having 1 guaranteed arcanist strongbox. It's free juice that sometimes is good.