>>499952479If a game is bad at release it's bad forever. GGG will squander their upfront appearance. First impressions count more than anything in this industry now.
Cyberpunk was supposed to be beyond GTA level sales numbers, it was the next big thing. It was fucking destroyed by it's own self. They ended up fixing the game eventually, but the damage was already done.
The expansion roped in a fraction of what they should had long term. Early access cuts the head off your potential peak sales numbers by a massive factor for the tradeoff of quick cash now. It's a temporary solution for investors that causes permanent damage.
Wukong did it right, they teased for years, never spoiled anything, groundswell of organic subtle hype, and then unleash a full polished complete game, same as what Elden Ring did. Both games got 20+mill.
That's the working strategy: Make a good game and release it when it's ready, and never, EVER promise anything or give any time frames or dates until you are 110% sure you are going to make that target and release.
GGG's constant delays, revisions, posting like 10 different dates and teasers for announcements of teasers for a community post about a trailer for an upcoming release that is downsized and delayed and now paid access will fuck them over massively.
PoE2 should have had 10million+ people screaming to get on launch with a complete polished game.
Instead it's going to be released like a league for whales that is picked apart, scrutinised, GGG will chase it's tail making ammends to the chunk they released, development slows down even harder on the remaining content, Act 5+ is pushed out to post release, full release with Act 4 is slated for November 2025.
Delayed again to early 2026 but then it turns out Fromsoftware drops their new game then and GGG gets no eyes on their product. Trump's tariffs impact GGG's income since wholy chinese owned.
Tencent throws a shitfit and dissolves GGG into some kind of Riot subsidiary.