>>499043560Aff is currently in a feast or famine situation where if cds arent up and if dot application doesnt go correctly they do nothing
vile taint also doesnt line up with agonies duration, and seed of corruption has a small radius and huge cost for just applying corruption
Demonology ST numbers suck but what really sucks is that its entire rotation requires you to stand in one spot and get the whole thing off or you do basically no damage, no other cast is as immobile as demo rn. It could probably use a rework
Destro is in the best place gameplay wise of the three, but its numbers are insanely undertuned, especially for aoe
As a whole, there needs to be a better way to apply curses on multiple mobs at once rather than needing to eat multiple gcds to get CoT on a bunch of casters
Soulstone needs a way to be instant cast, as its the long cast time makes it basically useless most of the time in m+
A point or two needs to be made baseline in the generic warlock tree, as is theres pretty much zero room for flex points for utility like amplified curse or buffing shadowfury
Furthermore, Warlocks need to get an interrupt baseline in the class, currently you're forced to bring your felhunter for 99% of encounters to get a kick, making the imp, succubus, and voidwalker useless in almost all content(besides pvp)
Overall, blizz needs to decide to either
A. Make Warlocks more mobile casters like all the other casters right now, as modern wow combat focuses heavily on movement
or
B. Tune up the numbers high enough on Warlock to compensate for them often not being able to complete their rotation, this is probably the shittier option as it doesnt fix bad spec feel