>>499169363It wasn't the content of the story, it was just about the way they were delivering key quest information and your objectives.
Being forced to stand idle in town and listen to someone talk for 45+ seconds just for them to say, "go here, get this, come back" is pretty antithesis to an "Action" game as it fucks with the pacing.
Main complaint they got according to Jonathan was it was considered "too archaic and not engaging enough", where players where just clicking off after 10 seconds and disassociating with the narrative completely, "yeah yeah, whatever, lets go"
Which was an issue from PoE 1 they had not seriously attempted to address in PoE 2.
Having your average players say things like "I have played PoE for 3 thousand hours and I couldn't even tell you a single detail about the story exxdee ellohell"
Is not what you want a repeat of when the whole goal of PoE 2 was to make a "better, more engaging campaign".
From what I have seen in recent builds, they're taking strides to resolving it, they cut 1min+ diatribes down to less than 10 seconds and NPCs will leave town to give you quest updates in zones without you having to ping pong back and forth constantly to town to progress the story, keeping you in the action longer.
Talking to NPC's in town is more of an optional "Do you want more in depth context" where they dumped all the dialogue they cut.