>>498697657>FightersThey're too squishy. Best one is probably the legendary since he gives purpose to all the shit 2-handed weapons you find and has good bulk at the cost of speed.
>KnightsLana's post battle heals are nice, but otherwise knights are mostly garbage. Their damage is too low, and if enemies don't attack them they just sit there doing nothing. Their stun skill is also very unreliable and took like 5 turns to work against a boss.
Might be saved as a class if they inherit the taunt skill from that one dwarf.
>MagesExtremely strong damage and utility, but they can only use like 3 spells and then they become packmules. Devs apparently want you to spend real money on MP potions.
>ThievesDebra's SP regen on kill is nice for exploring, but only if you enhance her weapon and gave her bonus points in Str when you got her.
Every other thief I've seen has no niche or anything. Seems like they're all just bad and only exist to open chests and get PTSD. If a boss is close to a warp point, it might be a good idea to boot them off the team and replace them with a second mage, priest, or bow-using fighter.
>PriestsNice for heals and buffs/debuffs. Important for boss battles and tough encounters, so they're mandatory. Might be good recipients of offensive spell scrolls so their MP can be used to end battles faster when needed.
>WandererLike a slightly better fighter. You're forced to use him, and if he dies you're fucked, so he's a good target for over-investment (i.e buying expensive shit for him from the shop).