>>498703127lol? Did you watch his conference at Combo Breaker from a year back? He spent half an hour ranting about unblockables, stun, and puppet characters. The programming was the first half of the video, but just the general design philosophy and how games were balanced was the second half.
He also made a bunch of rants about new games when the came out on his blog like Xrd, along with a re-balance manifesto for Third Strike.
Say what you will about Zaimont, but his autism-game for fighting game design is on-point.