>>495464054>A worthy Attempt to balance classes.so did any other WoW expansion
>The rune system is a very good concept, and the same can be said for rune discoveryClass trainer with extra steps lol, and it's god awful for new/returning players when it comes to group runes
>Removal of GDKPsgranted, but that's more like a dev design rather than a game design
>Raid mechanics, including things like molten and tunning raids to 20 man but allowing moreMoP did it first
>removal of 40 man raiding contentTBC did it first
>Leveling PhasesThat one thing everyone hates after 2 weeks of level cap, yeah
>Better itemizationso did any other WoW expansion
>They failed miserable at class balance, especially during P1 and P2.WoW was never know for perfect balance, let alone any other pvp game in general involving classes
>Bloodmoon PvP event was an unbalanced exploitable shit show.That's because WoW hasn't figured a world pvp event to this day
>Still unable to solve the botting problemsdesign perspective, not game
>Not enough content that justifies paying for the game's subscriptionYou want more content, go play the expansions that add true content instead of rehashing an existing dungeon lmao
>Took too long with P2 and P3, which was what killed the game in my opinion.but you said leveling phases was a good thing
>Too many runes, too much bloat.but you said runes was a good thing
>Too little HP???? okay how the fuck is this a problem? do you rather have 6 million HP as the default like in retail right now?
>The world mobs are not tunned to what players can pull off now.hmmm maybe those runes weren't such a good idea after all huh