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Bones Quest #19: ToMARROW... The World!

!!ehWv9n5C1mz ID:up5qvmbz No.5379588 View ViewReplyOriginalReport
You’re <span class="mu-s">STANLEY PARBLE</span>: a girl with a weird name and an even weirder tale: after a <span class="mu-r">CENTURIES-OLD LICH</span> woke up during your graveyard shift at the <span class="mu-g">GOOD BOY DOGGIE BONE</span> factory, your simple life of janitorial work became a bit more… Complicated.
Sure, you became pals with your now-sentient skeleton (you named him <span class="mu-g">LY</span>) AND gained some nifty <span class="mu-b">SUPER POWERS</span> from eating <span class="mu-b">MAGICAL BONE MARROW</span>, but that doesn’t change the fact that your hometown of <span class="mu-g">CLEARWATER, CALIFORNIA</span> is overrun by <span class="mu-r">HOMICIDAL SKELETONS!</span> Even worse, the guy in charge is dead-set on taking over the rest of the world while he’s at it! <span class="mu-s">Not cool!</span>

The beginning of the end: that’s what you <span class="mu-i">thought</span>, at least. Having laid <span class="mu-r">HIGH SCHOLAR IZITHA</span>, the last of <span class="mu-r">TIM’S</span> nefarious <span class="mu-r">LIEUTENANTS AND PHYLACTERIES</span> to rest in her Atlantean lab below the sea, all that remained was to take the fight to the wicked warlock himself… but how?

Your answer, you reasoned, lay with your old friend <span class="mu-g">CLIFF–</span> the ringleader of the skeletons you hadn’t reduced to dust in your travels. Heading to their headquarters at the old <span class="mu-g">DRIVE-IN,</span> you were met with not only a solid plan, but a well-deserved party in your honor, too!

Enjoying the rest of the night with your old friends, you eventually retired for the evening with your janitor companion and ex-would-be-assassin <span class="mu-g">TALBOT</span>... f-for security reasons, obviously, don’t read into it! Upon waking, however, you quickly surmised that something had gone <span class="mu-i">seriously</span> wrong… and once again <span class="mu-r">TIM</span> was behind it all.

Possessing Talbot’s body, the lich was all too happy to inform you of your grave mistakes, chief among them befriending <span class="mu-i">his</span> thralls when he could see and hear everything they do, including planning to smuggle you into his <span class="mu-r">FLYING FORTRESS LAIR.</span> Asserting his vile will on your bony friends, <span class="mu-r">TIM</span> left you to deal with the army of skeletons you neglected to destroy, a raging bloody blizzard, and a Talbot intent on tearing you apart.

Though you escaped from the trap by the skin of your teeth, some of your friends weren’t so lucky–both <span class="mu-g">MITZI AND ART</span> were hurt while fleeing, and while you sent them to the <span class="mu-g">UNIVERSITY</span> for medical aid, you focused on taking care of the Talbot problem.