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Rushing About Quest #2

ID:c8ShR285 No.5402732 View ViewReplyOriginalReport
(1/2)

"I'll translate it for you, if you pay me.", you say.

"Very well, we shall pay you. I recon you have no qualms traveling at night?"

You flinch a bit.

"Is something the matter?"

"I've been running all day, could we go tomorrow?"

"Sure. Do you have some place to stay for the night?"

"Not really."

"Then we'll pay your accomodations tonight."

The three of you sleep soundly and by the morning you are ready to travel.

"If the map is right, the temple is that way."

"We already been there."

"I know, but I love a map I can trust."

The trip is largely uneventful until you arrive at a swamp.

"This swamp has a fish that paralyzes you. Stay on the track or you may become fish food."

You travel and travel through the swamp until you reach a dilapidated building. It looks very old.

"Within there are the inscriptions we want you to translate. C'mon in."

The three of you enter the crypt.

It is dark inside, but you can see.

There are a bunch of guys in dark robes within.

"Looks like the next sacrificed has arrived!"

"You lying scumbags!", you say as the dark robed figures surround you.

You cast a spell at one of the robed figures, damaging his robe and causing a wound.

"Oh! A witch! Say, little witch, what do you know about demonology?"

"A bunch of loser who summon hellspawn and sell their souls for nothing."

The cultist laughs.

"I will tell you a tale. Long ago, humans came from the sky. We don't know exactly where they came from, but some legends say they came from the constellation of Andros. Around every star you see in the starry night there are worlds much like our own, with beings that sometimes can travel between worlds. What you call demon cultists, are just people trying to open portals to some of these distant worlds. When we fail, we bring back hellspawn as you put it. Creatures of chaos and destruction. Sometimes we manage to strike deals with them. But our goal is to contact other civilized beings in other worlds. This is very difficult, for often when a world's sages realize they are not alone, and that most visitors from other worlds are malicious, they sever the connection with other worlds."

"Are you trying to establish a connection or sever it?"

The cultist laughs.

"The elves severed the connection thousands of years ago. We can only open tiny portals that lead into places where only the most wretched creatures of those worlds beyond distance exist. Think of it as tiny fish escaping through a net. We are trying to re open the connection and bring advanced humans in here."

"What is wrong with the humans already here?"

The cultist spits.

"These good for nothing humans would rather live as petty kings with ridiculous concerns than embrace their destiny as star travellers. The very magic that brought us here has been forgotten. We are trying to revive this wondrous age, rekindle the flame in the hears of men, and set forth a travel through the stars."
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Ex-Bandit Quest

ID:wC92bY7p No.5400957 View ViewReplyOriginalReport
Your mother abandoned you on the steps of a church when you were just a baby. You've been told you were ugly, even then, and as you grew up, your looks only got worse. It's been a hard life. People see you and think they know your character from the wideness of your eyes, or by the brokenness of your teeth. Even in the church, where every weekend they would preach that everyone was equal in God's eyes, that it was the good inside that mattered, not appearances, even there, you were the invalid. The other kids learned quickly how little the nuns trusted you and how easy was to shift blame to the "ogre" (so they called you), and you learned how vicious the nuns could be with the rod when they wanted, and how futile are the cries of mercy of an ogre.

You ran away from the church the moment you reached manhood, and then you pursued a wanton life of banditry and pillage. For a time, your disfigurement didn't matter, and became almost a strength. You yourself became strong and others cowered at your feet. If they didn't love you, at least they feared you. Then you were brought to justice. You were shackled, whipped, imprisoned, then sent to this godforsaken island to work off the remainder of your sentence in dismal disgrace.

You've been here two years and carved out a crude kind of life among the other convicts. They leave you alone on account of your bulging muscles and relatively short temper. A few of the weaker ones do little odd jobs for you in exchange for protection from the others. One of them has even become something of a close friend, an old codger named Milosh, who you saved from being harassed by the Roarke gang his first day off the boat. He's a sharp, merry fellow, if a bit mysterious. No one knows what he did to get here, and he won't say, but everyone agrees that he doesn't belong. His cheerfulness rubs some people the wrong way–misery loves company–but you find in it a strange comfort. He reminds you a little of the only man from the church who ever showed you any kindness or love, Bishop Hugo. You've never forgotten him.
10 posts omitted

Targaryen Quest Line

ID:gVucKmtC No.5413676 View ViewReplyOriginalReport
You are Viserys Targaryen. Your sister is about to be presented to a horse lord to be married off in exchange for an army to take back your birthright.

Do you...
>Deny the warlord his Targaryen bride and take your sister as wife, as is your right by fire and blood
>Stand on the sidelines and watch as your sister is judged by the Dothraki horse lord
>Take your sweet sister from this palace of forked-tongued liars and find a place to settle down together as brother and sister for the rest of your days
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NawtyQ's Naughty Quest!

ID:83lbAOw0 No.5380867 View ViewReplyLast 50OriginalReport
Give suggestions on what happens next!

Story so far: https://www.deviantart.com/lom678/gallery/72146205/nawtyq-s-naughty-quest
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Civilization Quest

ID:nBAXXeGE No.5400345 View ViewReplyOriginalReport
It is time for a new civilization thread. Please select your race amongst the three options provided (human, elves, little folk) and how you would like to start the game (the options will be provided below, I might accept write ins if they are interesting enough).

A. Humans. Humanity is very close to the gods of this world. Whereas a human may change allegiance from god to god depending on occasion, atheism is very rare amongst the humans, who will go out of their way to perform the adequate rites for their deities of choice. Being so devout, humans receive frequent aid in the form of supernatural miracles.

B. Elves. Elves are largely atheistic, even thought they have an elf goddess that watches over them. They do not worship her as much as they acknowledge what she does for them. Still, the faith of the elves is too weak for them to have a priestly class proper. Elves however are exceptional at ranged combat, with most elves being skilled with the bow, and their elite forces often bragging they never miss a target.

C. Little Folk. The little folk loves delicious food and know how to cultivate and prepare it. Their numbers soar almost uncontrolably so long as they have food available. It is not uncommon for families of little folk to have more than ten siblings. They prefer small and light weapons, like daggers and slings.

The Paladin - you received a vision from your god that he would give you a promised land. People did not believe in you - most of them at least. You began travelling and garnering supporters and then travelled to the desert. In there you learned that the river floods and the earth around the river is incredibly fertile. This will be your promised land.

The Noble - you inherited some land, with a castle in it. The townsfolk are angry at your forefathers for ignoring their needs. The guy who ruled the land before you was a miser, loathing spending treasury at all. This makes you have a healthy amount of gold, to appease the peasants with or follow your own goals.

The Wizard - you were in need of space to work on your arcane formulas undisturbed, so you spent your hard-earned money having a tower built for you in an isolated area. Strangely enough, after being paid, the workers instead of leaving decided to build a village near your tower. You are the only one who can protect them in this wilderness. Whether you will choose to protect them or not is up to you.
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Viserys Targaryen Quest

ID:DEUn8qRw No.5406453 View ViewReplyOriginalReport
You are king Viserys Targaryen.
Your wife Aemma died in childbirth a few months ago.
Your small council wants you to marry again.
>marry the 12 year old black girl
>marry your daughter's 15 year old best friend
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The Legend of Zelda: Fire and Rose

ID:LQVjL1KN No.5385469 View ViewReplyOriginalReport
You are Link, a young girl raised among the Faron Rangers. Your kind is solitary, and you've not spoken more than three words to any other ranger since your apprenticeship ended. The shadow creeps into these woods ever more. Where once the glades were lit by the light through the canopy, now the mirk of darkness creeps between the roots. You aren't sure there <span class="mu-i">are</span> any other rangers, anymore.

Your sword is slightly bitten by rust, and the point of the blade snapped off last week after a desperate thrust. You've retreated deeper and deeper into the woods, and the lore of the rangers can no longer guide you. Wandering through the misty dells, you suddenly find the trees have been replaced with broken columns.

"What is this place..." you wonder as you follow the crumbling markers. Soon the ground is broken by the occasional bit of smooth, broken slab. "A road, perhaps?"

You continue up the shattered pathway, noting a larger fragment of the road marked with a triad of triangles, though the sign means little to you. Despite your woodland training, the entrance to the temple sneaks up on you.

It's a huge portal with a pointed arch shape, so overgrown by moss, roots, and covered in a thin layer of dirt as to appear part of the forest itself. You're speechless as you cross inside. Golden-green sunlight pours into the space through the shattered ceiling. Occasionally, fragments of green, blue, and red glass long-imbedded in the soil under the walls catches the light. At the far end of the ruin, an altar has been tilted back by a jutting root. You approach with a light step.

Plain white stone. A slight stain of some sort along the entire top surface, vaguely human in shape.

You feel a sense of tranquility and the sacred. Then you recoil. Behind the altar, having apparently rolled off many centuries ago, is the desiccated body of a woman. Her cheeks are hollow, her eyes sunken, her skin an ashy grey and her hair brittle and fallen away. She might have once worn a burial gown fitting a royal, but only tatters are left. A silver circlet with a triangular crest lies near her head, tangled in what remains of her hair.

Before you can recover from your initial shock, there's a thrumming in your ears. An owl lands in the space where once a stained-glass window displayed what scene who can say. It's long been shattered.

The throbbing sound in your ears brings you to your knees. You would scream, if it were any more painful. It seems to form words.

"Seek... the shards... of her soul..."

The throbbing stops. You feel a sense of purpose, but you don't know where this came from. You recognize the ruins around you as the Temple of Time.

As you leave the temple in a daze, you mutter under your breath, trying to commit this to memory.

"Shrine of the Deep, Lanayru, Shrine of Light, Hebra, Shrine of Death..." you gulp. "Eldin."

Where will you go first?

>>Lanayru
>>Hebra
>>Eldin
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Escape from the Valley - Final Issue: The LA Escape

ID:vv7kPtIG No.5388056 View ViewReplyLast 50OriginalReport
It's late 2020, and LA burns! Time is running out of time as the walls close on the City of Angels and the entire country. You, the humble Porfirio Ramirez, low level car enthusiast and illegal immigrant divorcé, are making a break for the deserts outside of the seemingly endless sprawl of Greater Los Angeles. So far, it hasn't been easy.

Law enforcement in the area has totally collapsed. The streets are dominated by a combination of insane looters, emerging factions, Revolutionary groups, and the myriad other threats that come with the 2nd US Civil War. What's left of the authorities are fortifying the narrow passes outside of the region and looking to seal your fate. The only opening is the far off Banning Pass, closer to the Arizona Border than your native San Fernando and so dangerous that nothing short of a foreign military could hope to seize it.

Normally, someone crazy enough to Escape from the Valley like this would be driving a badass muscle car, reinforced with armor plating and top of the line performance. Unfortunately, you're broke (the divorce was hard) and are driving a leased junker that would have been repo'd if the country didn't collapse. The armor plating fell off somewhere around Burbank and it's a miracle your car even starts.

The one bright spot has been the friends you've made along the way. Early on you picked up a random passer-by that was going to be devoured by a drugged out horde of vagrants (just another day in LA) who was secretly working for some kind of criminal/terrorist/espionage organization and has given you a mysterious envelope that will help you out of the city. Later, in the hills by Glendale, you managed to get to a crashed LAPD chopper in time to help rescue one of the passengers and gain the help of a one-woman-army and her arsenal, a vital resource when you're being shot at with every passing mile. Most importantly, you have the help of your Lord and Savior Jesus Christ, to Whom you owe your life to. Even before the chaos it was prayer, not those overpriced mechanics you ignored, that kept your car running!

You're nearing the Banning Pass, and are currently deep in Cartel territory in a violent industrial zone being swarmed by hordes of feral meth addicts. Up ahead is an advancing Revolutionary faction advancing rapidly and brutally, with only a single envelope as your hope. Only a madman would try to Escape from the Valley by moving yet further through it, but they don't call you Lunatic Porfirio for nothing!

[A 2nd US Civil War Gaiden]
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You're a shape shifting lizard person

ID:FBe4IYyV No.5381067 View ViewReplyOriginalReport
You don't know how long you've been shapeshifting, but you do know you're really good at it, and passionate about changing your appearance. You come from the, errrrrrrr, that isn't important, you're just trying to infiltrate society, and rise to power, and control the earth.

>first off

Are you male or female lizard?
46 posts and 7 images omitted

Crescent Adventure 13

ID:pP+U29ug No.5394689 View ViewReplyLast 50OriginalReport
Welcome back to Crescent Adventures, a quest based on the 90s Sailor Moon universe. Things can go as that universe went or you can derail it with your actions or ignore it completely to just focus on the problems and issues that affect your character!

Previously on a sedate night, Ruka gets down to do some exam studying and reading articles in an adult magazine. A doubly punishing choice that cudgeled her brains with excessive information, some of which a young teen girl should probably not know. During her perusal of verbose, poorly written porn, the odd and creepy floating teeth entity from the cursed tansu chest was roaming freely in the Penguin Domain.

It’s taken over the strange dimension!

A most upsetting turn of events.

Our Ruka lacks the tools and penguin power to drive the creepy thing back into the chest… It also speaks with her mom’s voice, which upsets her very much. It’s a good assumption that Basalt might have let it loose when she was there last time. Why would WORST PENGUIN do that? That’s still a mystery.

An uneasy night passes, whereupon another Memory is unlocked! You see Jupiter … and a guy that looks remarkably like a one-eyed Freddie Mercury. A flash of a past life, where Ruka sounds like an older teen. It's a short memory, the morning arrives too quickly.

Then to school again! Whereupon Ruka meets up with an old elementary school friend who has moved to another class, Masato. He brings out a poster advertising a competition at Heiwa No Mori obstacle course sponsored by DARK KINGDOM NETWORK. It has a strange effect on everyone, firing up the flames of competition between the four of you… and a good portion of your school.

With considerable mental effort, Ruka is able to direct herself towards acquiring the tools to fight against the creepy teeth by heading to Hikawa Shrine. It is famed for the mysteriously skilled clergy and the many charms and amulets available there. Ruka also experiences firsthand that the reputation isn’t fake when the young Hino slaps an ofuda on her and painfully drives out some sort of possessing spirit.

Needless to say, Ruka didn't have a positive experience. Added in with her previous experience with religious nuttery, it gets her back up. In the end, she manages to garner some tools that will help in the task of purging the Penguin Domain of its strange invader.

Even better news is the return of the penguin siblings. They had a rough trip but, thanks to the extensive and efficient Japan Rail lines, they returned home. They’re up to date with the situation and understandably a bit disappointed about not being able to go home right away, but at least things are falling into place to defeat the strange entity.

And now for another day of school.

It starts very strangely….

Pastebin: https://pastebin.com/u/CrescentADV
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crescent%20Adventures
Twitter: https://twitter.com/CrescentDreamA1
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