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Tournament Arc VI

ID:vDTZDbxa No.5417268 View ViewReplyOriginalReport
Previously, on TOURNAMENT ARC: Across the world, a mysterious organization recruits martial artists for a grand tournament, the Kumite, held once every five years. The winner will receive a prize of one million dollars, and the title of the world's strongest fighter. Who will be invited next? Will they survive the starting round to claim their spot, and a chance for victory? Who will fight to the top, and become the champion of the world's ultimate tournament?


Claymore: Second Swords Quest #72

!!mceqYMwptbm ID:QFyQE0fd No.5416830 View ViewReplyOriginalReport
You are Noel Tiberius, queen of Hazaran and former number Seven ranked warrior in the nameless Organization which until a few years ago hunted and killed the monsters known as yōma. Those which remain among your kind, often termed ‘silver-eyed witches’ or simply ‘claymores’ after the great swords you carry as weapons of extermination, have joined together under the Hazari banner. The ancestral seat of your father’s clan, Blackthorn Keep, gives them shelter and defense as they continue their mission of providing security as best they can.

But the Organization’s reach is long, and their tolerance for rebellion is limited. They had already intended to send you all to your deaths at some point, so their desire to eliminate your companions now is more offensive than dangerous, and their desire to kill you in particular is a triviality. But their willingness to destroy your people, and even their neighbors, as part of their efforts? That is unforgivable.

Now you find their artillery pounding defensive positions around the key strategic town of Rosemarkie, after an attempted raid under cover of darkness failed to gain any ground against your well-prepared troops.

To get a better view of the battle you head to the top of one of the fortified hills that ring Rosemarkie to the north and west, clambering up a steep hill in the dark. Your eyes can pick out the details in the low light, which makes it easy for you to maintain a break-neck pace without actually breaking your neck with a misstep, and you quickly reach the fortress.

“Ma’am!” a soldier greets you hastily, omitting the usually-customary salute. “We’re getting a lot of fire from down below, but they’ve moved their guns so we’re having a hell of a time targeting them in the dark!”

After ducking back to get clear of a shell that takes out a chunk of the edge of the wall with a whistling screech, you peer down into the abyss. Sure enough you can see the flashes of the muzzles, but without your keen eyes and your training at hunting in the dark you would have a hard time discerning how far those brief flashes actually are. So it’s less an issue of direction and more one of getting the range correct.

“That’s why you’ve backed your long guns off the wall?”

The man nods. “No sense exposing them to enemy fire if we can’t get the range in. They’ve got us at a disadvantage in the dark - they know where we are.”

Settler Lord Quest

ID:3OC96JHa No.5404015 View ViewReplyLast 50OriginalReport
''To my grand-nephew. I Albrecht, Archbishop of Libau do hereby summon thee to my seat in the land of Vollingen for I have need of thee. You see since a few years my relation with grandmaster of the knights of the Argent Stars has deteriorated to the point of dysfunction. The land and it's lords are on the brink of civil war. However the both the grandmaster and a local baron have fallen in battle against the savages that still inhabit the hinterlands of this realm for it is still inhabited by the original, primitive inhabitants, primarily human tribes with some orc tribes in lesser number hide in the forests of this realm. This event has allowed me to install a new lord in one of the fiefs. For with the knights at their capital to elect a new grandmaster, I can install a new lord without consulting the local lord commander of the order. I need someone who I can thrust and who can you better thrust than family. I am therefore asking you to come to this land and be landed with an untapped and untamed land''.
signed Albrecht I archbishop of Libau

This was the letter you received three weeks ago and it had come as a surprise to your lord father, and well to your whole family.Your family where minor nobles within the empire of Tautenland. Your granduncle being the only one to be of note, having climbed the ranks of the church of the eleven-fold pantheon. You as a second son where never going to inherent the lands of your father and it was unlikely that you would conquer new lands on your own, the age of warlords has long past and you were expected to lead your live in quietly and comfortably but that has all changed now. The wind breezes trough your hair as your ship courses to its destination of Libau and as the ship flows trough the water you think back to your family and your home.

What part of the empire did you come from?
>The county of Holrisland, a land with more cities than nobles, you spend most your of youth in these cities and learned much about the art of commerce from is merchants
>The duchy of Ledingland, renowned for it's erudite citizens and wine ranks Ledingland holds the imperial magic academy as well various other institutions of higher learning, you spent your youth learning from some of the
brightest minds in the empire.
>The margraviate of Fluddenmark, made of marshes and woods. Fluddenmark had long suffered under the incursions and raids of outside forces. This made you and by extention your family into hardened warrios and soldiers.
>The various Principalities and cities of Fleissland. Rich in iron and other minerals. The craftsmen of the land take pride in the metallurgy and craft they produce you spend much time around the furnaces and workshop of these men and still have contacts with their guilds.
237 posts and 9 images omitted

QTG: Oktoberfest Edition

ID:v5ohO2lv No.5406933 View ViewReplyLast 50OriginalReport
>What is a quest?
An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.

Questionably Useful links:

A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.

>Archive of quest reviews:
Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.

>Archiving guide:
Go to
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as

>QTG Discord:
For some reason

>Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ]<span class="mu-r">text</span>[ /red ]
Blue: [ blue ]<span class="mu-r">text</span>[ /blue ]
Green: [ green ]<span class="mu-g">text</span>[ /green ]

>QM Question:
How many readers do you think you have? Between people who vote, post outside of voting, and lurk?

>Player Question
How often do you engage a quest outside of voting? What makes you want to post discussion or feedback, or any other kind of engagement? What puts you off?

>General Question
What one-shot do you think deserves to be a full quest?

>Misc. Question
How much free time do you generally set aside for questing? As a reader and/or a QM?

>Lurker Question
There is no question. Vote.
320 posts and 93 images omitted

Drowned Quest Redux 28

!!1oQZB1czRDh ID:40Q0Ehom No.5404792 View ViewReplyLast 50OriginalReport
You are Charlotte Fawkins, dashing heroine, detective, adventuress, heiress, sorceress, etcetera. Three years ago, you drowned yourself in a quest to find a long-lost family heirloom; nowadays, you're just nobly c̶a̶u̶s̶i̶n̶g solving problems with the help of un-trusty advisor(?) Richard and trusty retainer Gil. Inexplicably, many people "dislike" you, though you've never done anything wrong in your life.

Right now, you are plotting out the party make-up for the expedition to rescue your kidnapped frenemy Madrigal.


It all comes rather easily to mind, once you flop back down on your cot and stare up at the ceiling. Of <span class="mu-i">course</span> this day will go better than the last, because today is the day you're going to bust in and rescue Madrigal. Single-handedly.

«You have to be joking.»

Oh? Oh, damn. Richard's draped over the edge of your cot, back to his usual dead-eyed self. Is he hungover?

«Why would I be hungover.»

Because he— because he was piss-drunk last night? <span class="mu-i">So</span> piss-drunk, in fact, that he didn't bother waking you up while you were being physically dragged out to the Fen <span class="mu-i">and</span> back home? Unless he didn't bother because you slammed the door on him, but— but, look, it was <span class="mu-i">freaky</span> how drunk he was. He was acting <span class="mu-i">freaky.</span> Does he even remember any of it?

«I don't see how this is relevant to the present topic of conversation.»

You're unsure whether that means "yes, and I'm embarrassed" or "no, and I'm embarrassed," but you're considering it a win in any case. And what was the topic of conversation? That you were joking? Because no, you do fully plan on rescuing—

«'Single-handedly.' Your bumbling will obviously necessitate my help.»
«Not to mention your pet. What is the purpose of him if you do not allow him to sacrifice himself in your stead.»

What? You're not <span class="mu-i">sacrificing</span> Gil. You just told him—

«Highly confidential speculation about myself. How <classy> of you.»
«Nevertheless, all the better for sacrificing. I believe he will even do it willingly.»

It is way too early in the— you are <span class="mu-i">not</span> sacrificing Gil, okay? You probably will bring him along, since he's your retainer, and he has a gun and stuff. In a pinch he might even shoot it. And he can do... beetle things. Yeah! So of course you're bringing him. You never know when you need beetle things. And— and look, when you said 'single-handedly,' it was kind of a figure of speech. Because you have been thinking about who else to bring along, and you've more-or-less narrowed it down. Besides yourself and Gil, you're going to bring <span class="mu-i">Monty, Eloise, Lucky, and Annie.</span>

«How unbelievably stupid.»

What? You've thoroughly—

«Two men who hate you, a useless frivolous woman, and a— I cannot emphasize this enough— a worm. A literal worm. A mindless creature that lives in the ground.»

133 posts and 34 images omitted

Capsule Delivery Quest! #1

!8E1hQrOumA ID:rLBGusA+ No.5379347 View ViewReplyLast 50OriginalReport
Hello hello! Welcome to capsule delivery quest!
This is a quest set in the dragon ball universe,

As for your place in the timeline
You were born in age <span class="mu-b">736 (sharing a birth year with baldy krillin and the champ)
For context, bulma meets goku in september of 749

Our story begins in the age 746 at the ripe ol age of 10!

Ever since you could remember thinking, you were always amazed by combat movies, and after an accidental press of the channel that displayed the tournament of the "strongest under the heavens" you were mesmerized by martial arts.
Your parents, tired from working all the time, where a little bit too eager to let you find something to distract yourself with, but under the condition you found a teacher within their budget...

<span class="mu-r">>budget at most 10270 zeni per month (or 75 dollars)

But before all that. What is your name?
Give me
>Do you have any mutations? (no nose, 3rd eye, etc)</span></span>
337 posts and 43 images omitted

Mechanicus' Primarch Quest 10

ID:48+tMDQ1 No.5395761 View ViewReplyLast 50OriginalReport
In the great war between the Mitu, Orks, and the Mechanicum the Priests have won. Two empires shattered to give rise to one that shall outshine both of them. But the Federation was built not just on the backs of Lucius and Dutonis but almost the entire existence of the Mechanicum. Even Primarch will find an issue trying to organize an Empire who is unified only in Faith.

++The Rules++
>Vote with Greentext, otherwise they probably won’t be accepted.
>Write-ins can be accepted, and might even be used in the final without majority rule.
>If you are going to change your vote, make it so your post only links to the numbers of the previous vote. It's cleaner that way.
>If you mix votes together without modifying them in any way, I reserve the right to employ your top most pick as your vote. Claiming it as a write-in won’t work either unless you modify it to convince me otherwise.

714 posts and 128 images omitted

40k Minor Xenos Quest: A Struggle To Survive, Stage One: Evolution

ID:l64aGg1g No.5394100 View ViewReplyLast 50OriginalReport
>In the 40th millennium, the God Emperor of Mankind sits astride His Throne on Terra, shackled in torment as He lights an inferno in the immaterium, fueled by a thousand psyker’s souls consigned to oblivion each day. Across the galaxy, quintillions of men and women struggle, suffer, and take their stand in His Name against the numberless horrors that threaten to destroy them from within and without. They are the Imperium of Man, their hearts filled with relentless hate, and over millions of bloodstained battlefields, they and theirs return the hostility inflicted on them tenfold. It is not the 40th millennium, and this is not their story.

>This is the story of another species, risen to prominence on an alien rock that never has and never will know the nurturing warmth of Sol. They are Xenos, as far from the genetic legacy of Terra as the east is from the west. To the Imperium: Other, Anathema, an INSULT to Mankind’s existence that cannot and must not be allowed to endure. To themselves, they are the only thing they can truly count on in a galaxy gone mad. In time, the Great Crusade of Mankind will discover their existence and in a crucible of fire and fury, their right to be will be earned or it will be extinguished.

In time… First, they have to evolve and before we can get into that, you’ll need to decide on their evolutionary context. The choices to follow are simple but fundamental and will shape every aspect of their eventual physiology. Choose one per category and the vote will be tallied after roughly 24-36 hours, barring a clear supermajority.

2432 posts and 254 images omitted

Dragonborn Antipaladin Quest Volume 5

ID:9WrABUif No.5410693 View ViewReplyLast 50OriginalReport
The Drow—so-called ‘dark elves’, the jet-black underground outcast of their race—call this place, their capital city, ‘Wevenore’. According to Jazkarmel, one of the many nobleborn elf-maids to bear the title of ‘Princess’ in this realm, it is also called ‘The Oasis of Crystal and Silk’. In spite of her evident pride in her race, in their survival of the harsh and impoverished isolation of the underdark, Jazkarmel warned you to lower your expectation of this place, even as she guided you here to meet with her people’s highest authorities.

Now, you see why.

This place IS a relative oasis, it must be said. You recognize, intellectually, that it is a wonder: a city built around the shores of deeply-buried lake, expansive in its sprawl and home to more elves than you have ever personally laid eyes on. So, too, do you bear witness to the namesake crystals and silk. The crystals, mostly quartz but also several more precious varieties, blaze with the dim light of magecraft, scattered like beacons through the dark, JUST bright enough to lend colour to the natives’ monochromatic darkvision in the public plazas and to the distantly-glimpsed courtyards of what you take to be powerful households. The silk—threads of corded, treated spider-thread—connect these places-of-power, and you see eight-legged messengers carrying messages and packages in bundles from one home to another in scurrying silence.

“It is as the worms of Glowie’s race,” the Novice Fleshweaver—one f your companions on this pilgrimage—notes.

You nod, but you recognize the limitations at the same time as you recognize the sophistication.
122 posts and 20 images omitted

Fall of the Regime: 3rd Term

ID:eu/z/FOp No.5406409 View ViewReplyLast 50OriginalReport

Hail, Samuel "Chainsaw" Evil, our glorious leader! You are the rightful sovereign of this glorious nation of Paneira, through your firm but benevolent leadership you have advanced the people of this country. Although some foreign nations decry you as a dictator, you are loved and respected by your populace. Your military stand strong to defend this country, and your bureaucrats fair and just. Truly, it is by your immortal, Lich hands that this nation is great.

Or so it would seem.

In truth, it's not easy to manage a country. While you've successfully cooperated with Zayyine in return for a dozen Aqrab light tanks, there's still the question of who's been stealing Zayyine weaponry. Then, you've used magic to speak to the giant alien woman whose name is Astra - but also accidentally created a mad scientist. Then there's Soleil killing yet another citizen - which turns out to be an Eisen Doctrine remnant. Good thing you've cut a deal with the new underworld boss. Afterwards, you accidentally personally surveyed an ancient ruin which contains an extinct empire's library and another lich, among other things. After befriending the lich, you turned the ruin into a secret laboratory that studies the supernatural - when the Zayyine leader calls to say he'd sent all 12 Aqrabs. But wait, you've only received 6!

It's not easy being a dictator!
71 posts and 9 images omitted