>>225583Yeah I mean if hitting and parrying and locking bosses into patterns takes absolutely no skill one of the best players in the world would have no issues doing it without getting hit or dying after the game has been solved right? The alternative would be that you can get punished for messing up and actually get rewarded for playing aggressively and using a variety of skills and tools that results in fun and high paced high risk high reward combat so that couldn't be the case.